

New researches however classify the Oblivion Crisis and the Return of the dragons as Dragon Breaks. The Warp in the West is with certainty the most famous and universally accepted Dragon Break. All knowledge about Dragon Breaks comes from either contradicting documents and reports regarding the very same events, as is perfectly showcased in the book “The Warp in the West” about the events in Iliac Bay, or people’s memories that contradict the main timeline. Some examples are the activation of Numidium, both times, the Oblivion Crisis and the more recent return of Alduin in Skyrim. Those so called Dragon Breaks usually occur when there is a greater interaction between mortals and the Divine. ―Where were you when the Dragon Broke?, 1 st Editionīy the term “Dragon Break” scholars and the common folk refer to periods of time when alternative timelines spawn and co-exist, until finally they merge back together, most of them at least, and follow the main timeline of events that we are all familiar with. Even the 'one thousand and eight years,' a number (some say arbitrarily) chosen by the Elder Council, is an unreliable measure." Several texts survive this timeless period, all (unsurprisingly) conflicting with each other regarding events, people, and regions: wars are mentioned in some that never happen in another, the sun changes color depending on the witness, and the gods either walk among the mortals or they don't. "Every culture on Tamriel remembers the Dragon Break in some fashion to most it is a spiritual anguish that they cannot account for. Difficulty Hard/Hard (I think, maybe H/VH, can't remember really).Mod: The Elder Scrolls mod with Jadlii's Unoffocial Patch.As a side note, I played this campaign almost 2 years before I start writing this AAR, but I have kept too many saves for each turn, so my task now is to reconstruct the stories. I do no intend to follow a strict chronological order, or a standard theme, but I may try to keep some cohesion between the "documents". This AAR will not be a retelling of every move and battle in the campaign map from my point of view, but rather stories written by characters during the events. So as you already may know, the books in the games can span from 20 in-game pages to just short letters and poems with just 8 lines (Don't expect me to write poems, though). This AAR is a collection of such "books" based on the timeline and the events of the campaign I play in Medieval 2 Total War. If you have ever played the Elder Scrolls games, you will be familiar with the books that there are in all games. A few words about this AAR and mostly it's fromat.
